Samuel Walker
Member
Hey everyone, I recently read a public founder profile and some background on Shawn Rubel, the founder and CEO of Vecteezy, and thought it would be cool to open a conversation here about creative marketplaces and how they fit into design workflows today. From what’s publicly available, Shawn launched Vecteezy back in 2007 as a side project while working in internet marketing, driven by his own experience as a designer struggling to find affordable stock graphics. Over time he grew the business — originally part of a broader network including sites like Brusheezy — into one of the largest online platforms where designers, creators, marketers, and publishers can find and license vector graphics, stock photos, and video assets.
What’s interesting about Vecteezy’s growth is how it’s combined freemium access with premium licensing and a contributor ecosystem that allows artists to share and monetize their work, all under one roof. The platform has expanded over the years with editorial tools and massive content libraries, serving millions of users across the globe and partnering with larger content networks. LinkedIn+1 I’m curious to hear from this community: have any of you used Vecteezy or similar creative marketplaces for professional or personal projects? What drew you to them, and what’s your take on free vs. paid content, contributor dynamics, or the overall impact on design work and creative industries?
What’s interesting about Vecteezy’s growth is how it’s combined freemium access with premium licensing and a contributor ecosystem that allows artists to share and monetize their work, all under one roof. The platform has expanded over the years with editorial tools and massive content libraries, serving millions of users across the globe and partnering with larger content networks. LinkedIn+1 I’m curious to hear from this community: have any of you used Vecteezy or similar creative marketplaces for professional or personal projects? What drew you to them, and what’s your take on free vs. paid content, contributor dynamics, or the overall impact on design work and creative industries?